BAYBURT University Information Package / Course Catalogue

Home Information on the Institution Information on Degree Programmes General Information for Students
Description of Individual Course Units
Course Unit CodeCourse Unit TitleType of Course UnitYear of StudySemesterNumber of ECTS Credits
S413.2BBrain TeaserElective473
Level of Course Unit
First Cycle
Objectives of the Course
This course aims to teach intelligence games appropriate to the levels of primary school students and undergraduate classroom teaching students. It also aims to introduce current and traditional intelligence games to undergraduate students and teach them how to integrate the relevant intelligence games with Turkish, mathematics, life sciences, and science courses. Another aim of the course is to provide undergraduate students with game design skills and the ability to make quick and accurate decisions by developing original and different strategies in the face of problems.
Name of Lecturer(s)
Doç. Dr. İsmail SARİKAYA
Learning Outcomes
11. Recognizing the importance of games in the development of personality and intelligence
22. Knowing the intelligence games that can be used in primary school
33. Planning intelligence games that can be used in primary school
44. Application and evaluation of intelligence games that can be used in primary school
Mode of Delivery
Normal Education
Prerequisites and co-requisities
None
Recommended Optional Programme Components
None
Course Contents
Definition, function and content of intelligence games Designing a brain game Teaching find the pair, word hunt, number and word finding games/Integration of games into other lessons Teaching futoshiki, pattern and kendoku games/Integration of games into other courses Teaching Tenner grids, number circle, square puzzle and maze games/Integration of games into other courses Teaching word circle, hub and coded word games/Integration of games into other courses Teaching pentomino, word house and resfebe games/Integration of games into other courses Teaching word derivation, anagram, word hunt and magic pyramid games/Integration of games into other courses Teaching ABC bonding, capsule and path games/Integration of games into other courses Teaching polyomino, mixed letters and missing letters games/Integration of games into other courses
Weekly Detailed Course Contents
WeekTheoreticalPracticeLaboratory
1The purpose, content and presentation of the course
2The history of intelligence games and their importance in education
3Intelligence games basic concepts in education
4Intelligence games basic concepts in education
5Methods and techniques used in intelligence games education
6Skills Gained with Brain Teasers Training
7
8Intelligence Games Lesson Curriculum and lesson plan preparation
9Intelligence games that can be used in primary school
10Intelligence games that can be used in primary school
11Intelligence games that can be used in primary school
12Intelligence games that can be used in primary school
13Intelligence games that can be used in primary school
14Intelligence games that can be used in primary school
15Intelligence games that can be used in primary school
16
Recommended or Required Reading
Lawson, A. E. (1995). Science teaching and the development of thinking. Belmont, Californiya: Wadsworth Publishing Company. I Learn by Having Fun with Mind Games in Basic Education-2. Class Example. Editor: Hakan Kurt, İbrahim Yüksel, & M. Ali Savaş. Nobel.
Planned Learning Activities and Teaching Methods
Assessment Methods and Criteria
Term (or Year) Learning ActivitiesQuantityWeight
SUM0
End Of Term (or Year) Learning ActivitiesQuantityWeight
SUM0
Term (or Year) Learning Activities40
End Of Term (or Year) Learning Activities60
SUM100
Language of Instruction
Turkish
Work Placement(s)
None
Workload Calculation
ActivitiesNumberTime (hours)Total Work Load (hours)
Midterm Examination111
Final Examination122
Attending Lectures14342
Team/Group Work11010
Report Preparation224
Report Presentation236
Individual Study for Mid term Examination5210
Individual Study for Final Examination5210
Homework155
TOTAL WORKLOAD (hours)90
Contribution of Learning Outcomes to Programme Outcomes
PO
1
PO
2
PO
3
PO
4
PO
5
PO
6
PO
7
PO
8
PO
9
PO
10
PO
11
PO
12
PO
13
PO
14
LO1  1111        
LO2  2121        
LO3  1423        
LO4  1414        
* Contribution Level : 1 Very low 2 Low 3 Medium 4 High 5 Very High